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The observations and opinions of a person who has no discernible insights or ideas.
Tuesday, November 20, 2007
Don't Shoot the Messenger
The most pervasive culture issue that I have seen in hierarchal organizations is the tendency to discourage bad news from being reported upward. This is driven by the fact that managers will either blame the bearers of the bad news for the problems that they are reporting, or else they will require them to go fix the problems. This type of problem has been responsible for a wide variety of major failures (disasters?) that could have been prevented or at least minimized if senior management had been made aware of the problems earlier.
Monday, November 19, 2007
How to Survive a Shootout
1 – Standoff: Place as much distance between you and your enemy as possible. In almost every shooting game that I’ve played, I have been more accurate than my opponents. This is often because the physics of the game give accuracy bonuses to stationary players or because I choose weapons that are more accurate, even at the expense of having a slower fire rate. Also, the greater the standoff distance, the more time you have to make decisions. You can choose whether to fire, track a moving target better, and get more shots off before the enemy can close the distance and finish you.
Note: This rule is by far the most practical in real-life. Your chances of surviving in a real-world gunfight are much improved by being as far away from the other shooter as possible. This is especially true if it gives you time to take more careful aim before returning fire.
2 – Isolation: You should position yourself where it is impossible, or at least difficult or unlikely, for an enemy to come at you from behind. This will often mean placing yourself into a corner or into a room with only one entrance. Few things will ruin your day faster than having someone blast you while you were busy looking the other way.
3 – Focus: Try to find a position where you can hit any incoming target without moving your crosshairs. It is a lot easier to hit a target if it walks into your sights than if you have to take special aim at it.
Tuesday, November 13, 2007
'How to Love Your Supplier' and other illegal activities
Perhaps the biggest difference can be found in how they go about acquisition of parts and services. In private industry, purchasing is done with an eye to minimizing costs. Sometimes this is directed at long-term costs, and sometimes it has a more immediate focus. Low quality is sometimes considered as a cost in this sense, and is therefore sought to be reduced.
In the government, purchasing is driven by a substantial document called the Federal Acquisition Regulation (FAR) and its descendants in each of the departments and agencies of the government (e.g. the Defense FAR, or DFAR). The FAR is not so much tailored to reduce costs as it is to maintain fairness. It directs a lot of contracts to go to small businesses, in an effort to make things more fair to them. It severely limits the amount of corroboration that can exist between buyers and vendors.
One end result is that if government buyers tried to minimize costs in the ways that a private sector buyer might, then they could go to jail for it.
Monday, November 05, 2007
"'C' is for 'Cookie'"
What a monster we have created.
Slipping Into Something More Comfortable
This week, I have been attending a course that has, so far, forcused on why the organization that I work for needs to change. This is not exactly news to me, but what I find far more interesting is the question of how to change and what the expected impacts will be. I have made a few observations on that topic, some of which are borrowed from course material, but all of which are made outside of the intended meaning given in the course. I speak here specifically about process changes, although the ideas may apply to other types of changes as well.
1. All change comes at a price. You can't change something without experiencing some cost. There is almost always an initial drop in performance as people get accustomed to the new ways. Typically there is also substantial costs to document and publicize the new changes and to train people on how to do it. The training process will also hit on productivity as workers are not engaged in their core duties. These transition costs are usually short-term in nature (except for the ongoing costs of training new people), but they can be substantial.
2. Change can be either good or bad. No matter how broken a thing is, there are always ways to change it that would make it worse. Care should always be taken when making a change to ensure that it does not cost more than it gives back. In other words, one should never change just because things are broken, but change should only occur if there is a better way of doing things.
3. Process change produces a finite long-term "gain". No matter how fantastic a new process is, there is a limit to the savings that it can bring. The old processes have a certain amount of cost, and a certain amount of productivity, and the new processes will have some other cost and productivity level. This would likely be manifest as a per-unit cost improvement.
4. Changes must be properly implemented in order to work as advertised. For example, if you join a gym and don't ever go, then you won't get into better shape. If you decide that you'll be on time by driving 100 MPH all the time, you'll eventually have your plans shot down by The Man. (Lobbying Congress to raise the speed limit would be a better way to implement that plan...)
Any other thoughts?
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